Queens County Museum Queens County Museum ⇻

Programs for Grades Primary to Five (Elementary)

School Program - Josh's drawing of his trip to Perkins House
School Program – Josh’s drawing of his trip to Perkins House

The Queens County Museum provides a wide range of educational resources and programs for teachers and students of all ages.
Our museum programming for children from Primary and Grade 5 are offered free of charge during the school year.

Curriculum Outcomes

Each of our programs for Grades Primary to Five meet the following curriculum outcomes:

Connections:  Historical roots of families, changes in family roles, traditions, connection between communities local, national and global.

Place:  Connection between communities local, national and global.

Interaction:  Importance of interaction between people of similar and diverse cultures.

Change:  How groups contributed to change.

Technology:  Role of Technology and it’s changes.

Environmental: Interactions and the changes over time.

Silly Sara Spins a Tale

Hear our “sheepish” puppet tell the story about the Perkins House kids. This story will include a tour of the Perkins House.  After the story the students will make a wooly craft.

Program Length:  1 hour

Grades:  P to 1

 

Seymour the Sea Monster and Sea Glass

There have been 31 sightings of sea monsters in Nova Scotia including our own Liverpool Harbour.  Hear the tale of Liverpool’s own sea monster, Seymour and his hunt along our shore for the precious treasure of sea glass.   Create your own take home monster.

Program Length:  1 hour

Grades:  P to 1

 

Apprentice Pirates

Enter the world of the Pirate.  Where did they hide all that treasure?  Did Pirates make their captives “walk the plank?” Learn Pirate duties  and living conditions.  Were there Pirates in Liverpool?  Pirate  games and stories.

Program Length:  1 hour

Grades:  P to 2

School Program: Michaela's drawing and memories of trip to Perkins House
School Program: Michaela’s drawing and memories of trip to Perkins House

Children at Play

An interactive discussion of children’s roles in the household, including play time, chores and social life.  Followed by a hands on activity with toys and games of the Colonial and Victorian Periods.  From spinning tops to noise makers, you’re sure to have fun learning about these games.

Program Length:  1 hour

Grades:  P to 4

 

Technological Change in Your Community

How did Mom do the laundry a hundred years ago?  Using examples from the Museum collection, students will discover through observation and practical experience the progression of everyday household implements.  Hands on demonstrations of “beating” a carpet, using a washboard and the push lawn mower.

Program Length:  1 hour

Grade:  1 to 2

(Also offered and adjusted for in house programming)

 

Early Medicine

See actual medical instruments from the 1700’s and hear how they were used by Perkins Family Physician, Dr. Falt.  Using student volunteers we’ll compare and contrast older Medieval medical treatments to Dr. Falt’s treatments and to today’s treatments. Program

Length:  1 hour

Grade:  3 to 5

School Program: Sophia's drawing and favourite part about Perkins House
School Program: Sophia’s drawing and favourite part about Perkins House

Tales of Pirates and Privateers

Our coasts brought both Pirates and Privateers success, failures, riches and capture.  Discover the difference between villainous Pirates and patriotic Privateers through role playing and story telling.

Program Length:  1 hour

Grades:  3 to 5

 

Evolution of the Mi’kmaq Culture

How did the early Mi’kmaq make a pot of soup?  Discover the answer to this and more as we adventure our way into our Mi’kmaq diorama.  Experience the feel of actual stone tools and how they were used in comparison to their modern day equivalents.

Program Length:   1 hour

Grades:  P to 5

 

House of Haunts

Through the magic of technology, we introduce you to Simeon Perkins and his family.  Watch Simeon materialize before your eyes as he rises from his bed. or Elizabeth working in her pantry.  Discover their stories using slate boards, push buttons and questions.  Where else can you meet eight friendly ghosts?  Don’t miss the fun!  At the same time, you will learn some fascinating folklore of the area.

Program Length:  1 hour

Grades:  3 to 5